This is a true clasic that still retains full playability. Suffice it to say that anyone who's never played this game is missing out an important chapter in the history of war and strategy gaming. The lack of campaign mode is just about the only criticism I can think of. The game, like chess, is simple to learn, yet hard to master. You will wage wars in the Sherwood forest, ancient Rome, Asgaard, Custer's Last Command, Napoleon's France, ancient China, the Appalachians, and Mongolia. As in the first game, battle locales are varied and historically important. Here is your chance to challenge the goddess Athena, Alexander the Great, Geronimo, Crazy Ivan, Caesar, Genghis Khan, Napoleon Bonaparte, and Sun Tzu himself. Strategy gamers were drawn to the game for its colorful graphics, the chance to match wits with 8 of the most famous military leaders in history in their most important battles, and intuitive command interface. Implementing tactics based on Sun Tzu's words becomes the key to victory. Here, at last, is a wargame that wargamers would enjoy for the excellent engine based on the classic war treatise by Chinese philosopher Sun Tzu. The Ancient Art of War united the two camps in one masterful stroke. As a result, strategy gamers and wargamers are two secluded camps who don't speak the same language. Before Dave Murry and Barry Murry designed the seminal The Ancient Art of War in 1984, best-selling wargames like SSI's Kampfgruppe bear no resemblance to best-selling strategy games like M.U.L.E.
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